🔒 Escape Room  ·  Soldier Tier  ·  Five Families by National Crime Syndicate

Umberto's Clam House

Mulberry St · Little Italy · April 1972

Joey Gallo's birthday dinner.
Someone didn't want him to finish his lobster.

Soldier+ · From £0.99/mo

Play Umberto's →

Umberto's Clam House Escape Room

Five Families escape room guide · 129 Mulberry Street, Little Italy · April 7, 1972

Joey Gallo's 43rd birthday, and you're carrying something you shouldn't be. Umberto's Clam House is one of the Five Families escape rooms: a 3D recreation of a real scene from mob history that you walk around as your own mobster, searching for evidence and cracking a four-digit padlock before the clock runs out. This guide covers the real story behind the room, what you'll find inside, and how to get out.

Inside Umberto's Clam House escape room
Inside Umberto's Clam House escape room.

The real story

Joey Gallo was shot at Umberto's Clam House on his 43rd birthday. He had been out of prison for about a year.

The gunman walked past several witnesses on his way out of Umberto's. Nobody stopped him. Nobody gave a useful description.

Gallo liked to be seen as a cultured gangster. He had read widely in prison and mixed with actors and writers after his release.

Gallo served nearly ten years in prison before his release in 1971. He used the time to read and to build a reputation as an intellectual.

Several individuals present at Umberto's that night were never identified. The back exit through the kitchen provided a route that bypassed the police arriving on Mulberry Street.

Multiple people were stopped and questioned outside Umberto's in the minutes after the shooting. Those carrying incriminating items had no good explanation for their presence.

Setting the scene

It's just after midnight. Joey Gallo is celebrating his birthday at the table across from you — laughing, ordering clams, completely at ease.

Then the door opens. Two men walk in fast. The shots come before anyone can move.

Gallo is hit. The room erupts. Someone is screaming. You're on your feet before you know it.

You were here for a different reason tonight. You're carrying something you shouldn't be — a list of names, a payment schedule, nothing innocent. If the police find it on you when they arrive, you have a much bigger problem than being a witness.

Before you get inside, you make your own way there. Walk down Mulberry Street after midnight, past the caffè and the gelato shop, to Umberto's. A green arrow shows you the door.

Getting to Umberto's Clam House in the game
The way in.

Three rooms in one

Umberto's Clam House isn't one room, it's three, and you only see the next one once you've earned it. Each has three things to search. Search everything in the room you're in and a door unlocks, a glowing arrow shows you the way through, and the next part of the scene opens up. The clock keeps running the whole time: 5 minutes for all three.

Room 1The dining room1 digit of the code
Room 2The kitchen2 digits of the code
Room 3The delivery hall1 digit of the code

The padlock code is spread across all three, so you can't escape from the dining room. Move fast in the first room: the last room is where people run out of time.

What you'll find in each room

There are 9 things to search in Umberto's Clam House, three in each room. 4 of them hide a digit of the padlock code, 2 are dead ends put there to waste your time, and the rest fill in the story. The wine bottle, the stack of menus and the gas range stay locked until you've found 3 clues. The clam crates, the ice chest and the Hester Street door stay locked until you've found 6 clues.

First room: The dining room

Birthday Card in the escape room
Birthday CardJoey Gallo was shot at Umberto's Clam House on his 43rd birthday.
Your coat on the chair in the escape room
Your coat on the chairThe gunman walked past several witnesses on his way out of Umberto's.
Table Flowers in the escape room
Table FlowersGallo liked to be seen as a cultured gangster.

Second room: The kitchen

Wine Bottle in the escape room
Wine BottleGallo served nearly ten years in prison before his release in 1971.
Stack of Menus in the escape room
Stack of MenusUmberto's stayed open into the early hours, serving clams, shrimp and scungilli to the late crowd.
The Gas Range in the escape room
The Gas RangeThe owner, Matthew Ianniello, dived into the kitchen and lay on the tile floor when the shooting began.

Third room: The delivery hall

Clam Crates in the escape room
Clam CratesGallo was hit several times.
Ice Chest in the escape room
Ice ChestUmberto's stood on the corner of Mulberry and Hester Streets, in the heart of Little Italy.
Hester Street Door in the escape room
Hester Street DoorMost accounts say the gunmen came in through a side door.
Searching Umberto's Clam House for clues
Anything marked with a question mark can be searched.

Umberto's Clam House escape room walkthrough

  1. Take in the room. Drag to look around and walk with the stick or arrow keys. Question marks show everything you can search.
  2. Clear each room. Search all three things in the dining room and the way through to the kitchen unlocks. Clear that and you're into the delivery hall. Follow the glowing arrow to the next door.
  3. Find the four digits. Each piece of evidence that matters gives you one digit, and tells you which position it goes in. Stuck? The hints below point you to the right room, not the answer.
  4. Ignore the red herrings. Some items look important and aren't. Don't spend the clock on them.
  5. Open the padlock with the four digits in order, before the 5 minutes run out.
  6. Make the call. You'll choose how it ends: Burn the list in the kitchen and leave through the back onto Hester Street; Pocket the list and walk out the front before the police arrive; Drop the list in the chaos, stay as a witness, let them question you. Each ending tells you what really happened.
Hint: The dining room

One digit of the code is hidden in the dining room. Read everything you search there to the very last line.

Hint: The kitchen

Two digits of the code are hidden in the kitchen. Read everything you search there to the very last line.

Hint: The delivery hall

One digit of the code is hidden in the delivery hall. Read everything you search there to the very last line.

Tips for escaping

  • Read each piece of evidence to the end: the digit is usually in the last line.
  • If the clock's getting away from you, a hint costs 25 Mob Coins and an extra minute costs 50.
  • Holding a drink or a cigar from the Social Club gives you 20 extra seconds in every room.
  • On a phone, turn it sideways for a wider view. Your evidence, digits and the padlock are in the pull-out case file.
Umberto's Clam House case file

Play Umberto's Clam House escape room

Included with Made (7 days free), or unlock this room for £1.99. No download needed.

Play now →Or start free at the Ravenite

Questions

Is Umberto's Clam House escape room free?

Included with Made (7 days free), or unlock this room for £1.99. It plays in your web browser, and on iPhone and Android in the Five Families app.

How many rooms are in Umberto's Clam House escape room?

Three: the dining room, the kitchen and the delivery hall. You start in the dining room. Search everything there and the way through to the kitchen unlocks, then on to the delivery hall, where the last of the evidence is waiting.

How long do you get in Umberto's Clam House room?

The clock gives you 5 minutes to search the room, find the evidence and open the four-digit padlock.

How many clues are in Umberto's Clam House escape room?

There are 9 things to search. 4 of them hold a digit of the padlock code, 2 are red herrings, and 6 only open once you've found enough evidence.

Is Umberto's Clam House escape room based on a true story?

Yes. It's set at 129 Mulberry Street, Little Italy on April 7, 1972, and every piece of evidence comes with the real history behind it.

More escape room guides

Joe and Mary's escape room

Carmine Galante Escape Room: Joe and Mary's

Carmine Galante's last lunch, and somebody at the table sent the bodyguards away.

Park Sheraton Barbershop escape room

Albert Anastasia Barbershop Escape Room

Chair number 4, a broken mirror and ninety seconds before the police arrive.

The Black Hand escape room

The Black Hand Escape Room

An extortion letter, the wrong address and one hour to make it right.

All the mafia escape rooms →

Copyright 2005 - 2026 by the NCS
Visit the Store
TikTok YouTube Facebook